Gale documentation

Gale is a collection of reusable Python modules built on top of pygame to make building 2D games faster: steering behaviors, behavior trees, finite and hierarchical state machines, A*/Dijkstra pathfinding, minimax with alpha-beta pruning, an entity-component-system, isometric tilemaps, vision-cone perception, networked client prediction and interpolation, a generic quest system, and a generic cutscene system, among others.

The project lives at github.com/R3mmurd/Gale and is published on PyPI as gale-engine.

API reference

Indices and tables