gale.save.serialization module
The default save-file serializer/deserializer used by SaveManager. Both
are plain functions, and both are accepted as constructor parameters,
so a game that needs a different format (a more compact binary one, an
encrypted one, a compressed one) can swap them out without changing
anything else – the same pattern gale.net.serialization already uses
for Server/Client.
Author: Alejandro Mujica (aledrums@gmail.com)
-
gale.save.serialization.json_serialize(envelope)[source]
- Parameters:
envelope (Dict[str, Any]) – A JSON-serializable dict (SaveManager’s internal
envelope: version, timestamps, metadata, and the game’s data).
- Returns:
The UTF-8 encoded JSON representation of envelope.
- Return type:
bytes
-
gale.save.serialization.json_deserialize(data)[source]
- Parameters:
data (bytes) – Bytes produced by json_serialize (or a wire-compatible encoder).
- Returns:
The decoded envelope dict.
- Raises:
ValueError – If data is not valid JSON or does not decode to a dict.
- Return type:
Dict[str, Any]