gale.ui.theme module
This file contains the implementation of the class Theme, the shared set of colors/fonts/spacing every widget falls back to unless given its own.
Author: Alejandro Mujica (aledrums@gmail.com)
- class gale.ui.theme.Theme(font=None, text_color=(235, 235, 235, 255), background_color=(30, 30, 34, 255), border_color=(235, 235, 235, 255), border_width=1, accent_color=(90, 200, 255, 255), hover_color=(55, 60, 75, 255), focus_color=(255, 210, 60, 255), disabled_color=(120, 120, 120, 255), padding=4)[source]
Bases:
objectA bundle of style values every widget reads from, either its own (passed to its constructor) or a shared default one.
Usage example:
pygame.font.init() dark_theme = Theme(font=pygame.font.Font(None, 20)) panel = Panel(10, 10, 200, 100, theme=dark_theme)
- Parameters:
font (Font | None)
text_color (Color)
background_color (Color)
border_color (Color)
border_width (int)
accent_color (Color)
hover_color (Color)
focus_color (Color)
disabled_color (Color)
padding (int)
- gale.ui.theme.get_default_theme()[source]
- Returns:
The current default theme, creating one with every value defaulted the first time this is called.
- Return type:
- gale.ui.theme.set_default_theme(theme)[source]
Replace the default theme every widget created without an explicit theme falls back to. Existing widgets read gale.ui.theme.get_default_theme() fresh on every render, so this takes effect immediately, without having to recreate them.
- Parameters:
theme (Theme) – The new default theme.
- Return type:
None