gale.ui.button module
This file contains the implementation of the class Button: a clickable, labeled rectangle, activated by a mouse click or by on_confirm while focused.
Author: Alejandro Mujica (aledrums@gmail.com)
- class gale.ui.button.Button(x, y, width, height, text, on_click=None, font=None, theme=None)[source]
Bases:
WidgetA clickable rectangle with a centered label. Fires on_click both when clicked with the mouse and when it is the focused widget and on_confirm is triggered (typically bound to Enter/a controller’s “confirm” button through gale.input_handler).
Usage example:
- def start_game():
…
button = Button(220, 200, 200, 48, “Start”, on_click=start_game)
- Parameters:
x (float)
y (float)
width (float)
height (float)
text (str)
on_click (Callable[[], None] | None)
font (Font | None)
theme (Theme | None)
- on_mouse_click(position, data)[source]
- Parameters:
position (Tuple[float, float])
data (MouseClickData)
- Return type:
bool